Release in EU: 2010
A classic point&click adventure game using 2.5D engine with non-linear story and
alternative storylines. Visually, Alternativa could be classed as the future-retro style
(the combination of today's ordinary things with modern technologies; e.g. The
Fifth Element). The story corresponds with sci-fi and cyber-punk genres.
Alternativa is a classic point&click adventure game based on the original sci-fi/cyber-punk script which is composed of a number of shorter
stories that lead us through the lives of individual characters as well as the fictional world of the future. Non-linear storyline full of unexpected
turns, at times spine-chilling atmosphere, logical tasks, historical and scientific facts – Alternativa is all of that.
Although Alternativa is a very complex and elaborate world, the story concludes in a logical and gripping manner. All the questions are answered. At the same time, new thoughts and goals surface. And it's these goals that the heroes of Alternativa try to achieve in the sequel which develops directly from the first part without forcing the player to know all the previously revealed facts.
During the game, the player gradually learns about Alterniva's world as well as the story. The history, atmosphere, characters' lives, newly discovered technologies – the player easily learns a lot of details about all these which enables them to become more deeply involved in the story. He or she will want to see other places destroyed and davastated by wars, revolutions and by time especially. The player will want to know why new questions come up all the time about apparently commonplace events.
Alternativa won't come across to players as one long story, but rather as a number of shorter, miscellaneous stories that present people's lives and problems in situations which completely differ from what we can imagine today. Such elements as rape investigation, nocturnal visit of the morgue or database hacker attacks will surely thrill a number of players.
- The original and novel story with a fully developed world
- Control over 3 main characters, but also over the baddies.
- Real options - the player chooses who to believe and when, which affects his further progress through the game. To some extent this could be called replaybility because there are more ways to progress in the game.
- The application of historical and scientific data.
- Accompanying video sequences that enhance the atmosphere or present the story.